The Science of Computational Thinking

In this workshop we'll explore how to incorporate computational thinking, a problem-solving strategy, in your science curriculum, using game design (both analog and digital) as a tool.  You'll gain a better understanding of how computational thinking fits in across curriculum areas, and see firsthand how students can both deepen and demonstrate their content understanding through game design.  We'll use readily available online coding platforms to transition from analog to digital games.

Target Audience

teachers of grades 3-9 (others welcome)

Sessions

2:15 PM - 3:45 PM
Room 708

No prior registration required.


Presenter

  • Science World
    Sandy Eix

    Sandy Eix has a BSc in Physics from Waterloo, a BEd from Queen’s, and an MSc and PhD in Physics from SFU. She has been inventing exhibits, programs, and shows at Science World for over 20 years.  Her job lets her play with all sorts of science and share her discoveries with kids of all ages. Some highlights so far have included developing exhibitions about fuel cells, pop music, and the art and science of light; running a summer camp for teachers; creating science resources for preschoolers; training science centre professionals in Turkey; and opening Science World’s brand-new Tinkering Space. When she’s not thinking about science education, she applies her curious mind to snowboarding, Cape Breton fiddle music, navigating East Vancouver by bicycle, and learning to speak French. She explores the world with her husband and daughter, and has recently learned to call herself a “maker”.

    Website